Memory static games are games, where the game object does not change and is constantly just the win's decision table, i.e. these are the pure randomness games, but players see all the history. All presented here hames are fair, i.e. the probability to winn is the same for both players: 50%/50% and their success depends only on how random can they be - and this depends how well they remember what has been done. Randomness is a memory function - to be random, you have to to remeber what has already happened in order not to repeat this, i.e. to be random/unpredictable.
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This kind of games allow to consider human player's decision mechanisms. Humans are very poor in creating random actions (this may be due to famous 'seven plus-minus two' feature of humans short-term memory; but there are also many other issues which influence humans decision-making and allow to consider the wider problem 'information vs randomness'.